3D Models Available to Buy Online From BlueFrogDigital.com

Nude Male 01
£30
Nude Female 01
£30
Adam and Eve Scene
£15s
Head01
£10
Head 04
£10
Ear 01
£1.50

Many more models are available from the BlueFrogDigital.com 3d catalogue.

Build & Buy

Build a bespoke face from the 3d feature library and buy online.

Our extensive library allows you to pick and mix the features you require for your model whilst our innovative preview tool enables you to see exactly what you will be buying.

Click here for more details.

Feedback

"Some of the cleanest models I have ever worked with. Perfect for the close-up renderings we were looking for."

Obe Arif, Redtangle

Feedback

"It would've taken my team weeks to produce the 3d models we designed and bought from davemarsh3D.co.uk in minutes. Great quality and outstanding value for money "

Adam Smith, Rawnet

Tutorials

Realistic Human Skin Tutorial

The area of 3d development that I am asked most frequently about is texturing realistic skin.

Using the model above, I have created this tutorial to describe my own personal approach to skin. I hope that that at least one person finds it useful...

For this tutorial I have used 3d Studio Max.

Step 1 - Unwrapping the UVs

Realistic Skin Tutorial 02

The first step is, as ever, the pain of UV unwrapping.

Here's the unwrapped mesh after I've given the head basic cylindrical co-ordinates, relaxed it and tweaked out any overlaps whilst avoiding too much stretching.

Step 2 - Render to Texture

Realistic Skin Tutorial 03

Phase 2 is to do a quick light bake using the Skylight and Render to Texture functions in Max.

Ultimately these shadows will be re-added in when you come to do your render but this technique gives you a nice starting point for painting your diffuse texture.

Step 3 - Painting Your Texture

Realistic Skin Tutorial 04

Phase 3 is the exciting one - getting the colour onto you model for the first time is always a milestone reached.

I tend to use a combination of photographs and hand painting over the light bake to add a bit of definition (keep it subtle).

The important thing to remember when using photographs is to remove ALL the specular from the original image - we're not making PS1 Characters now people :-)

Step 4 - The Bump Map

Realistic Skin Tutorial 05

Bump mapping is less important on characters, particularly young females, as it is easily over-done. However it is still a worthy addition to any shader.

I take my colour map, desaturate it and play with the levels to pick out subtle deatils.

In this case i've kept the eyebrows and lashes bright to give them some extra relief - it helps to keep your layered PSD to hand for this.

Step 5 - The Specular Map

Realistic Skin Tutorial 06

Finally it's the specular map. This is similar in many ways to the bump map except for the areas where you need more/less shine - the lips for example...

Step 6 - Creating Your Material

Realistic Skin Tutorial 07

So, once you made you've got your three basic ingredients it's time to boil the couldron and stir your magic potion together. :)

I'm using the Brazil Advanced Skin shader as it seems to give the best results for my approach. However, these techniques are fundamental to all materials.

I've included details of my settings, any channel not mentioned is not used.

Final Image

So all that's left is to hit render then?

Sadly not.

All I have covered here is creating the shader - a vital but ultimately small cog in the creation a realistic human.

You'll see what I mean if you create this material yourself and render it with default lighting and the scanline renderer - rubbish!

To really get things looking good you need to sort out your lighting. In a nutshell, I'm using Brazil to render, with GI (2bounces) a key light (high and slightly to the right) and a back light (low and from behind).

Well, thats it. I hope this helps at least one person get a better understanding of how i'm doing things.

Happy texturing and best of luck.

My 3D Work

Below are a selection of quick links to some of my best 3D work:

Male 3D Head and HandA Bright Idea
This image has been awarded a 'CGTalk Choice' award.

Low Poly Male CharacterLow Poly Train Driver
This low polygon train driver was built for a forthcoming video game.

Low Poly Male CharactersLow Poly Business Men
More characters built for a soon to be released video game.

Male and Female 3D Head RendersMegacosm: Void
A selection of character designs for a proposed CG film.

Realistic 3D Female Tutorial Realistic Skin Tutorial
A guide to creating realistic looking skin in 3Ds Max.

Rendered Low Poly ModelsTrain Illustrations
A series of 3D illustrations to promote a forthcoming train based game.

You can now buy my 3D models. Click here to visit the online shop.

My Websites

I have developed the following websites:

Pixel Art CityAether Movers
A London based removals firm site including animated pixel art.

The-Master-Plan.co.ukThe-Master-Plan.co.uk
My plan to quit the rat race and take over the world...

Waterhall Contry HouseWaterhall Country House
This site includes an interactive 3D Flash tour.

Create Your Perfect PartnertheDaterbase.com
A dating website with a tool to help you create your perfect partner.

Office VisualisationsComputacenter
Click the graphical link in the centre to launch the virtual microsite.